The one-hour calculus course
(Calculus = the
mathematics of derivatives and integrals)
1. Derivative = gradient function
The gradient shows how steeply inclined a graph
is. For a straight line, the gradient has one specific value. For y = x its 1,
for y = 2x it is 2, for y = ½x it is ½; for a horizontal line the gradient is
0.

Fig. calc1: Graphs of y = 0, y = ½x, y = x, y =
2x,
For a nonlinear curve, the gradient is
changing. Below is the graph of y = x2 :

Fig. calc2 : y = x2 with tangents at
x = 0, x =1 and x =2
The gradient in any point shows how the curve
is inclined right there; it can be found by making a very large graph
millimeter graph paper and drawing a tangent at the point in question; that is
a line showing roughly how the curve is going very near the point. The gradient
of this tangent is the gradient of the parabola at this point. For the y = x2
curve above, one can find that the gradient is 0 when x = 0, it is 2 when x = 1
and it is 4 when x = 2.

Fig. calc3: The points (0,0) , (1,2) , (2,4)
making the graph of y = 2x
We
notice that the gradients make the graph of a new function, y = 2x. This - another
function which shows the gradient in the first function - is the "derivative".
·
A function takes a value gives a new (or the same) value; y = x2
changes 1 to 1, 2 to 4, 3 to 9,....
·
The derivative takes a function and gives another function: it changes y = x2
to y = 2x
2. Some derivative rules
We found that y = 2x is the derivative of y = x2.
Instead of finding the gradient function = derivative graphically it can be
proved that certain rules give the derivative of any function we have. (This
will be left to later mathematics lessons).
When we take the derivative of a function it
can be symbolised with "D" or "(d/dx)". So
for example:
Dx2 = 2x or (d/dx)x2 = 2x
Rule A: Dxn = nx(n-1)
·
Dx2 = 2x is an example with n = 2 where Dx2 = 2x(2-1)
= 2x1 = 2x
·
Dx3 = 3x(3-1) = 3x2
·
Dx4 = 4x(4-1) = 4x3
Note that
·
Dx = Dx1 = 1x(1-1) = x0 = 1
Rule B: Constants are not involved in the
derivation
·
D5x2 = 5Dx2 = 5*2x = 10x
·
D7x4 = 7Dx4 = 7*4x3 = 28x3
Rule C: If we have several terms, we take the
derivative of one at a time
·
D(x3 + x2) = Dx3 + Dx2 = 3x2
+ 2x
·
D(2x5 - 7x) = 2Dx5 - 7Dx = 2*5x4 - 7*x0
= 10x4 - 7
3. Derivatives in physics
The
derivative tells what the gradient of something else is. This is common
in physics; for example the velocity is the gradient of the displacement when
both are graphed with the time on the horisontal axis. From Mechanics we know
that
s = ut +½at2 and v = u + at
Here a is a constant (it is uniformly
accelerated motion) and u is a constant (we can reach higher final velocities
by accelerating for a longer time, but that does not change what the initial
velocity was). We can take the derivative of the s-function with t instead of x
as the variable:
·
D(ut + ½at2) = Dut + D(½at2) = uDt + ½aDt2 =
u*t0 + ½a*2t = u + at as expexted
4. Integral = area function or antiderivative
Some physical quantities are the gradient of
something else, like the velocity is the gradient of the displacement. Others
are the area under a graph of the other, for example the displacement is the
area under the velocity graph. Since from a velocity graph we get back the same
quantity (displacement) as we used when taking the derivative we may accept
that the integral is the "opposite" of the derivative.

Fig. calc 4: Graphs of y = 2x with areas from x
= 0 to x = 0, 1 and 2 shadowed
If we make a function to show how much area we
have under the graph we can use the triangles above.
·
from x = 0 to x = 0 no area is yet found
·
from x = 0 to x = 1 we have the area (1*2)/2 = 1
·
from x = 0 to x = 2 we have the area (2*4)/2 = 4
If we now make a graph of the accumulated area
under the y = 2x graph we get:

Fig. calc5: Graph of (0,0) , (1,1), (2,4) or y
= x2
The function we get in this way is, as
expected, y = x2. We can write this as
ò2xdx = x2
This looks a bit confusing, but just note that
the integral symbol consists of two parts, a ò and a dx which tells that x
is the variable (may be useful if we have several letters involved). Whatever
is in between the ò and the dx is the function to
integrate.
Summary:
·
derivative: D(functiontoderive) or (d/dx)functiontoderive
·
integral: ò(functiontointegrate)dx
Like the derivative, the integral takes one
function and returns another function.
5. Some integration rules
Rule A: òxndx= x(n+1)/(n+1)
·
òxdx = òx1dx = x(1+1)/(1+1)
= ½x2
Rule B: Constants are not involved in
integration
·
ò2xdx = 2òx1dx = 2*½x2 =
x2 as expected
·
ò5x4dx = 5òx4dx = 5*x(4+1)/(4+1)
= x5
Rule C: If several terms are integrated, we can
take one at a time
·
ò(3x2 - 7x3)dx = ò3x2dx - ò7x3dx = 3òx2dx - 7òx3dx =
3*x(2+1)/(2+1) - 7*x(3+1)/(3+1)
= x3 - 7x4/4
6. Integrals in physics
We expect the integral of the velocity as a
function of time (v = u +at) to be the displacement as a function of time (s =
ut + ½at2)
·
ò(u + at)dt = òudt + òatdt = ò(u*1)dt + aòtdt = uòt0dt + aòt1dt
=u*t(0+1)/(0+1) + a*t(1+1)/(1+1)
= ut + ½at2 as expected
We may also use integrals in other cases where
an area under a graph is used. The work W = Fs when the force F is constant,
but if it is not, then W = the area under the graph of F as a function of time.
For example, the work done in stretching a spring against the force F = kx requires the work given by the area of
the triangle under the F-graph; streching it from s = 0 to s = x gives W = kx*x/2
= ½kx2, which is then the elastic potential energy stored in the
stretched spring. This could also have been found with an integral:
W = òkxdx = kòxdx = kòx1dx = k*x(1+1)/(1+1)
= kx2/2 = ½kx2 = Ep,elas

In Mechanics, we had for objects far out in
space that the force of gravity is
F = Gm1m2/r2
where r is the variable, the distance from the
center of the planet, and the others are constants. We also had that
Ep = - Gm1m2/r
We can sort of understand this if we think of Ep
as the amount of work done when an object is falling or rising in the
graviational field; so it should have something to do with the integral of the
force function. Here Gm1m2 is a constant, call it k. Now
·
ò(k/r2)dr = kòr-2dr = k*r(-2+1)/(-2+1)
= -kr-1 = -k/x
which may explain the minus sign and the change
from r2 to r. Note that we use r = infinity as the zero level since
that is where the force function is zero; at r = 0 we would have F = infinite.
(When we integrated y = 2x we could start from x = 0 as a "zero
level" since y = 2x = 0 when x = 0).
7. Some other rules
Integration constants
If we take the derivative of a function y = k
where k is a constant, then
Dk = D(k*1) = D(k*x0) = kDx0
= k*0*x0-1 = 0 independent of x
Therefore any constant will disappear in
derivation, for example
Dx2 = 2x, D(x2 + 1) = 2x,
D(x2 + 2) = 2x, D(x2 -127) = 2x etc.
On the other hand, if we integrate ò2xdx = x2, the result could as well
have been x2 +1 or x2 +2 or x2 - 127 or
anything similar. We could then write x2 + C where C is an unknown
(positive or negative) integration constant. In physics we can mostly set
C = 0, for example as in: ò(u + at)dt = ... = ut + ½at2 but we should really have ... =
s0 + ut + ½at2 where s0 is the
displacement at the time t = 0. But this can usually be set to zero by defining
s = 0 when t = 0; that is we start measuring the time when an object passes a
chosen starting line.
The integral of y = 1/x
We would get òx-1dx = x(-1+1)/(-1+1)
which involves division by zero. It can be shown in mathematics that òx-1dx = ln x (the natural logarithm
of x). This is useful in thermodynamics where we find the work done in an isothermal process as the area under a graph
in a diagram with pressure P as a function of volume V:
PV = nRT gives P = nRT/V so the work is found
using W = ò(nRT/V)dV = nRTòV-1dV = nRTlnV
when n, R and T are constants.
Trigonometric functions
Most useful are :
Dsin x = cos x Dcos x = - sin x
òcos x dx = sin x òsin x dx = - cos x
We can also differentiate (= take the
derivative of) or integrate a function more than once. If we have a
displacement function (with the time as a variable) and differentiate it once
we get a velocity function. If we differentiate that again, we get an
acceleration function. If we try trigonometric functions, then Dsinx = cosx,
and then Dcosx = -sin x. We got the original function back, only with an extra
minus sign! Now think of a mass oscillating on a spring. Then F = ma and F = kx
or -ks (with directions) for the force on it. Then
ma = -ks gives a = -(k/m)s
that is, the acceleration function is the
displacement function, give or take a negative constant. This may help explain
why sine-functions are important for oscillating things, like the water
molecules in an ocean wave. More about this in the Waves topic.