4.
WAVES
4.1. Waves in one dimension
(sections 4.1 - 4.6)
Oscillation
An oscillation is a
back-and-forwards-movement like a mass hanging on a spring which is extended
and released.
[In this case, when the force trying
to make the oscillating object return to its equilibrium position follows the
formula F = (-) kx like the force from a spring, the motion is called simple
harmonic motion. The minus sign means that the spring is pulling or pushing
with a force in the opposite direction to the displacement x. Since we have
F = -kx = ma we get x = (-k/m)a
that is, the displacement is some
negative constant multiplied with the acceleration. If we look for a function
to describe where an object is as a function of time, we can no longer use x =
s = vt as for UM or x = s = ut + ½at2 as for UAM since the force and
therefore a is changing. If velocity describes how the displacement changes
with time and acceleration how velocity changes with time, then these functions
(plotted for x-values from 0 to 360o or 0 to 2p) fit
the bill:

w00a
More specifically, velocity is the
derivative of displacement and acceleration the derivative of velocity. You
will learn in maths that the derivative of sin x is cos x and that of cos x is
-sin x. For these reasons a sine function describes the wavelike motion we get
when something is moving back and forward like a mass on a spring. A suitable
function will be x(t) = A sin (2pft + P), the meaning of which is explained later].
Wave pulse
If the people at a football stadium
"do the wave", there are two kinds of motion:
·
the back-and-forward motion of the hands
·
the motion of the "wave" travelling along the seats. This may be a
uniform motion
If only one "wave" is
sent out, it is a wave pulse.
Continuous wave
If wave pulses are sent out at a
constant rate - like a hand setting a rope in motion with a series of wave
pulses - it is a continuous wave.
Every wave pulse and continuous
wave transfer energy (in the form of kinetic energy of the oscillating objects
or particles, or in other forms)
Medium
Medium is the "material"
which the wave (mostly) has to move through.
Examples of waves
Wave type Medium Oscillating "particle"
"the wave" people hands
ocean wave water water
molecule
sound air (or other) air molecule (or other)
light does not need one, electromagnetic fields (later)
can
move in vacuum
Transverse wave
These are waves where the
oscillation is at a 90o angle to the direction where the wave
is moving. Ex. "the wave", ocean waves, light
Longitudinal wave
These are waves where the
oscillation is parallel to the direction where the wave is moving. Ex.
sound.
Graphs of waves - horizontal axis:
Here we can use either the time t
which has passed since the first wave pulse we study was sent, or the distance
or displacement s which the wave has traveled. If the velocity v of the wave is
constant then s = vt and the shape of the wave is the same in either case.
Ex. if v = 10 ms-1 and
we have t = 1, 2, 3, ...seconds on the horizontal axis, then the graph with the
displacement on the horizontal axis will look the same but have s = 10, 20, 30,
... meters there.
Graphs of wave - vertical axis:
On the vertical axis we place the
displacement of the oscillating particle from its equilibrium position (that
means, where it would be if there was no wave motion). Note:
· this
displacement may be much smaller than the displacement moved by the wave. If we
send a sound across the room, the displ. traveled by the wave is several
meters, but every oscillating air molecule maybe moves only small fractions of
a millimeter back and forward.
· in a
graph, we must have the axes at a 90o angle to each other to see any
curve. This makes the graph LOOK more like a transverse wave than a
longitudinal - but it can be USED to illustrate both types of waves!
In the graph on the left, we have a
plot of the displacement for many
oscillating particles at different distances from a starting point but at one point in time (like a still
photograph).
In the graph on the right, we have
the displacement of one oscillator
graphed for many points in time,
like if we had followed one particle with a video camera, frozen the film at
many time points and graphed the displacement observed.

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Wave quantities - displacement on horizontal axis
Crest = the highest point on the wave graph
Trough = the lowest point
Equilibrium position = the horizontal axis, where the oscillator is if we
have no wave
Wavelength l (lambda) = the distance
between one crest and the following, or one trough and the following
Amplitude A = maximum displacement of the oscillating particle
Wave quantities -time on horizontal axis
Other
quantities the same, but instead of wavelength we have:
Time period T = the time between one
crest and the following or one trough and the following
from which we can define the number
of full wave motions (with a crest, a trough, and two places where the graph is
at the horizontal axis) :
the
frequency f in the unit 1 hertz = 1 Hz = 1 s-1
f = 1/T [DB p. 6]
Quantities specific to longitudinal motion
"Crest" and
"trough" in the graph of a wave motion can in principle be used about
both transverse and longitudinal waves, but somtimes we use for the
longitudinal:
Compression = a place where the
oscillating particles are closer than they otherwise would be
Rarefaction = a place where they are further apart
Wavelength and time period can for
these waves be found using them instead of crest or troughs.
Wave speed (or velocity) v
The speed of the wave is the
distance it travels by time (or the velocity the displacement by time). For one
full wave motion, we have
distance
= l time
= T => speed v = l/T but
since f = 1/T
this
can be written:
v = f l [DB
p. 6]
For
a wave with a certain speed, this means that the higher the frequency, the
lower the wavelength, and vice versa.
·
For sound (speed in air ca 340 ms-1), the frequency or wavelength
describes how "high" a tone is.
· For light
(speed in vacuum or air ca 300 000 000 ms-1), they describe the color.
(short l and high f for blue
light, longer l and lower f for red light).
Other colours in between.
[It can be shown that the
displacement y as a function of time for the oscillating particle is y(t) = A sin (2pft + P), where the difference in travelled
distance compared to another wave or a chosen point = the phase shift P = 2px/l
That means that for every
wavelength l we move in the
direction where the wave traveled, we add 2p to what we take the sine of, which gives the same result as if we had
not added anything]
Electromagnetic waves
Of the mentioned wave types,
electromagnetic waves are exceptional in that the oscillator is not a particle
but electromagnetic fields, which will be explained later (although they to
some extent can be interpreted as particles - even more about that even later).
Common to them is the constant speed c = 300 000 000 ms-1 in vacuum
(and air). With v = c = lf => f = c / l it means that we have a high
frequency when the wavelength is short and lower frequency when the wavelength
is longer.
Type of EM - wave Wavelength l (m) Frequency f (Hz)
· Gamma rays
(one type 10-13...10-10 ca 1020
produced in radioact.)
· X-rays 10-11...10-8 ca 1018
· Ultraviolet
(UV) light 10-9...10-7
ca 1016
· Visible
light 10-7...10-6 ca 1015
violet
(380..450 nm)
blue (450..490 nm)
green (490..560
nm)
yellow (560..590 nm)
orange (590..630 nm)
red (630..760 nm)
· Infrared
(IR) or heat 10-6...10-4 ca 1013
radiation
· Microwaves 10-4..10-2 ca 1011
· TV, radio
waves 10-2..103 104..109
4.2. Superposition and interference
in one dimension
If two waves are travelling in the
same medium (here, we only study it along one straight line) then both waves
are trying to affect the position of the oscillating particle.
Principle of superposition : the
displacements caused by the two (or more) waves can be added (with their
positive or negative signs)

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[Mathematically, we can add the
displacements y1 = A1sin (2pf1t + P1) and y2 =
A2sin (2pf2t + P2) and since we can choose
where we put the origin of our coordinate system always have for example P1
= 0)]
Constructive interference
If two waves have the same l (or the same f) and the phase
shift is 0, 2p, 4p, 6p, ... they are strengthening each other and produce a resultant wave
with a larger amplitude. (Exercise: Draw the graph of a wave and then the same
phase-shifted 2p, plus the resultant
wave.)
Destructive interference
If two waves have the same l (or the same f) and the phase
shift is p, 3p, 5p, ... they are weakening each other and produce a resultant wave with a
smaller amplitude. If A1 = A2 they may completely
extinguish each other. (Exercise: Draw the graph of a wave and then the same
phase-shifted p, plus the resultant
wave.)
4.3. The phenomenon of
"beats"
Ordinary interference is caused by
two waves with the same frequency and wavelength. But what if the two waves have
slightly different frequencies - like the sound of two tuning forks of which
one is equipped with a clamp which slightly alters the frequency?
This can be simulated by making a
spreadsheet produce a graph of the sum wave of two waves with the slightly
different f1 anf f2. It will show a graph where the amplitude
of the wave is periodically increasing and decreasing (although the amplitudes
A1 and A2 are constant!). It will also be noted that the
shape of the graph is not affected by a possible phase shift.

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The
"beat frequency" which means how many times per second the amplitude
of the sum wave is oscillating is:
fbeat = ½f1 - f2 ½ [DB
p. 6]
4.4. Reflection in one dimension
Fixed end of rope
If you send a wave pulse along a rope
fixed at one end, the pulse will be reflected because the oscillating particle
at the end of the rope acts on the object it is attached to which then acts
back on the particle with a force in the opposite direction (Newton's III
law !) sending an inverted wave pulse in the opposite direction.

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Loose end of rope
If the end of the rope is left
loose, a wave pulse reaching the end of the rope will find no more "rope
particles" which could take the energy of the oscillation; the particles
at the end of the rope will then be oscillating in the same direction as before
but to a greater extent; which can be interpreted as a new pulse being started
and sent in the opposite direction (but not inverted).
Other reflections
Other waves will also be reflected
when they reach the end of the medium (if any) where they can travel. Light is
reflected in mirrors but also from other surfaces, sound to some extent from
solid surfaces.
4.5. Standing (stationary) waves
The guitar string: standing wave
· If the
string of a guitar is plucked, a wave pulse will be sent to the end where the
string is attached (and also to the other end).
· This wave
pulse will be reflected and meet the reflected pulse from the other end (for
instruments like the violin, where the string can be affected continuously,
they may also meet new wave pulses being sent).
· These reflected
waves will be interfering with each other - constructively or
destructively.
· If the
interference is constructive, the string may oscillate up and down at certain
places which are not moving - the crests and troughs are switching place, but
not moving along the string.
· Although
this standing (or stationary) wave is not moving, the waves which it is
a sum are moving back and forward on the string.

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The places on the standing wave
where the string is NOt Displaced are nodes (N)
The places where there is maximum
displacement are called antinodes (A)
There are several (in principle, infinitely
many) possible ways to have constructive interference: the fundamental or first
harmonic, the second harmonic, the third etc.
Conditions for resonance giving a
stationary wave: string fixed at both ends
"Resonance" of the waves
on the string means that they interfere constructively. Examples:
Fundamental (first harmonic):
· there must
be nodes at the ends where the string is attached
· between
them, there must be one antinode
· this only makes
half the full traveling wave motion so if the length of the string is L we get
· L = l/2 which is combined with v = fl => l = v / f gives :
· L = (v/f)/2
= v/2f => f = v/2L = 0.5(v/L) = f1
Second harmonic
· now we have
one full wave of the traveling wave motion in the string, so
· L = l
which with l = v / f gives
· L = v / f
and then f = v/L = 1.0(v/L) = f2 = 2f1
Third harmonic
· now we have
one full wave and half of the next in the string, so
· L = 1.5l or L = 3l/2 which with l = v / f gives
·
L = 3(v/f)/2 = 3v/2f => f = 3v/2L
= 1.5(v/L) =f3 = 3f1
This can be summed up in the
formula:
fn = n(v/2L) = nf1,
n = 1,2,3, ... [not in DB]
NOTE: The difference between fn
and fn+1 is the same as f1.
Conditions for resonance giving a
stationary wave: pipe open at both ends
Sound can also be produced in the
vibrating pillar of air in a tube-shaped instrument. Here the oscillations are
longitudinal - parallel to the tube, but they can be illustrated with a graph
showing the displacement of the air molecules from their ordinary (equilibrium)
position as a function of the place in the pipe:
[Imagine an x-axis along the middle
of the tube: these will then be the graphs of the displacement of the
oscillating air molecules. The actual oscillation takes place parallel to the
tube since sound is a longitudinal wave, although it must be graphed as if it
were transverse].

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Fundamental (first harmonic)
· now we must
have antinodes (A) at the ends where the air molecules can oscillate freely and
one node (N) in the middle
· for the
fundamental, we again have half a full traveling wave in the pipe length L
(from crest to trough or trough to crest)
· everything
is mathematically the same as for the string fixed at both ends
Second harmonic
· again, we
have one full wave in the pipe now (from crest to crest)
Third harmonic
· again, we
have 1½ full travelling wave in the pipe (from crest to crest to the following trough
or from trough to trough to the following crest)
This can be summed up in the
formula - all same as for the string fixed at both ends:
fn = n(v/2L) = nf1,
n = 1,2,3, ... [not in DB]
NOTE, again : The difference between
fn and fn+1 is the same as f1.
Conditions for resonance giving a
stationary wave: pipe open at one end, closed at the other
Now the situation will be
different.

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Fundamental (first harmonic)
· we must
have an antinode (A) at the open end where the air molecules can oscillate
freely, but we have a node (N) at the closed end where the wall is stopping
their oscillations (in a direction parallel to the pipe!).
· this means
that in the pipe length L we only have one fourth of a full traveling wave
(from one place where there is no displacement to the next crest or trough) so
· L = l/4 which with v = fl => l = v / f gives
· L = (v/f)/4
= v/4f giving
·
f = v/4L = 0.25 (v/L) = f1
Third harmonic :
· now we have
3/4 of a full travelling wave in the pipe (from no displacement to no
displacement to the next crest or trough) so
· L =3l/4 which with l = v / f gives
· L =
3(v/f)/4 = 3v/4f giving
·
f = 3v/4L = 0.75 (v/L) = f2 =
3f1
Fifth harmonic :
· now we have
1.25 full travelling wave in the pipe (from one place of no displacement to the
next = half a wave; then to the next = a whole wave, and on to the next crest
or trough) so:
· L = 5l/4 which with l = v / f gives
· L =
5(v/f)/4 = 5v/4f and
·
f = 5v/4L = 1.25 (v/L) = f3 = 5f1
That we get the frequencies f1,
3f1, 5f1, ... explains we call them the first, third,
fifth, ... harmonic. It can be summed up as:
fn = n(v/4L) = nf1,
n = 1, 3, 5, ... [not in DB]
NOTE: The difference between fn
and the following frequency fn+2 is the same as 2f1.
4.6. The Doppler effect for sound
The ambulance passing by ... and
passing a sound signal on a train
If an ambulance is approaching, the
sound of its sirens is higher than if it was standing. When it is moving away,
the sound is lower, and when it passes us, the sound frequency changes clearly.
If we sit on a train and it passes
a railroad crossing with a sound signal, this sound is higher than normal when
we approach it and lower when we have passed it and are moving away.
Moving source, stationary observer
(ambulance)

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· The source
sends out sound with the sound speed v of frequency f.
· If nothing
moves, the distance between crests = l
· But if the
source is approaching us with the speed vs, it will have moved the
distance vt towards us in the time it took to send out one full wave; that is
the time period T.
· so the
distance between the crests is actually l - vsT which is the new wavelength l'.
· the speed
of sound is the same so v = lfbut also v = l'f' which gives f' = v/l'
· then we get
f' = v/ (l - vsT)
· on the left
hand side, we can divide with something both "upstairs" and
"downstairs" like when 2x = 6/8 gives 2x = 3/4 if both 6 and 8 are
divided with 2
· what we
divide with is T giving v/T = vf upstairs
· in the
parenthesis downstairs both terms must be divided with T; the first gives l/T = lf = v
· the second
gives vsT/T = vs
· our
equation is now f' = vf / (v - vs)
· if we now
on the left hand side divide with v both upstairs and in both terms downstairs
we get f' = f / (1 - vs/v) which can be written
·
f' = f ( 1 / ( 1 - vs/v) )
If the source instead had been
moving away, the new l' = l + vsT and only the sign in the parenthesis would
have been different.
Moving source: f' =
f ( 1 / (1 ± vs/v)) [DB p.6]
where the positive sign is for a source
moving away, the negative for one approaching.
Moving observer, stationary source
(sitting on a train and passing a sound signal)
Now there is no new wavelength,
since the source is not moving and the crests therefore sent out with the same
distance between each other. But since the observer is moving towards the wave
with the speed vo, the relative speed is added (like if you collide
head on with something). So:
· the new
relative speed v' = v + vo
but v' = f'l' = f'l so
· v + vo
= f'l or f'l = v + vo but since v = fl gives l = v/f we get
·
f'(v/f) = v + vo where both the left and right hand side is multiplied
with f/v so
·
f' = (f/v)( v + vo) which can be written as:
·
f' = f ( v / (v + vo) ) and in the parenthesis the
upstairs part and both terms in the downstairs part are divided with v giving
·
f' = f (1 + vo/v)
If the observer had
instead been moving away from the source, everything would be the same except
that the relative speed would have been v' = vo - v (like something
colliding from behind) and the sign in the parenthesis negative.
Moving observer: f' = f (1 ±
vo/v) [DB
p.6]
The formulas are in the data booklet,
but how do I remember the signs? If they are getting closer, the f' should be
higher than f, if they are getting further away, f' is lower than f. Use a sign
that makes this happen.
[If both the source sending the f
and the observer are moving, use the source formula to find a theoretical
frequency ft which in reality is never sent or heard, and then apply
the observer formula to that ft to find the f' which is heard :
ft = f ( 1 / ( 1 - vs/v)
) and then f' = ft (1 + vo/v) = f ( 1 / ( 1 - vs/v)
) (1 + vo/v) if both are moving towards each other; other signs in
other situations]
The Doppler effect for other (EM)
waves
A similar Doppler effect can be
observed for other types of waves than sound, although the formula for it and
the proof of it are somewhat different.
· For radar
(a type of radio) waves they can be reflected back from a car and the reflected
wave has a different frequency which depends on how fast the car moves
· Light from
distant stars is shifted towards a lower frequency or higher wavelength
(towards the red colour) if it is (as is often the case) moving away from is
("redshift")
Reflection, Doppler and beats
If a wave is sent and reflected
from a moving object giving it a slightly different frequency the original
wave and the reflected, Doppler-shifted wave may produce a beat phenomenon;
that is an oscillation in amplitude at a frequency equal to the difference
between their frequencies.
4.7. Waves in two dimensions
(section 4.7. - 4.10.) : Huygen's principle & diffraction
Rings on the water
So far we have been working with
waves moving in one dimension - along a rope or string, in a long pipe, or
similar. But in reality waves can move in 2 or even 3 dimensions. We will first
focus on waves in 2 dimensions - for example the waves on the surface of a lake
or pond when a stone is dropped into it.
Wave fronts
The rings which are formed are
places where the water molecules have a maximum displacement upwards, and are
formed by the crests of the waves moving from the place where the stone
was dropped out in all directions.

w07a
Rays
A line showing in what direction
the 2-dimensional wave is moving is called a ray or beam.
Wavefronts are at a 90o
angle to the rays
For waves on a water surface, the
wavefronts (= crests) are easy to see; for a narrow beam of light we see the
ray.
Huygen's principle

w07b
From every point (every water
molcecule) on a wavefront (here a straight one) new small wavefronts ('wavelets')
are sent out in all directions except "backwards" where the previous
wavefront in coming. They are shaped
like half-circles, but together they form a new wavefront of the same shape
as the previous one.
Diffraction
If a wavefront has to pass a narrow
gate or opening (aperture), the new wavefront may not be of exactly the
same shape as the previous.
· If the
opening and the wavelength l are about of the same
magnitude, much of the wave will spread in half-circle shaped new wavefronts
after the gate.

w07c
Example : Sound moves at 340 ms-1.
A typical sound has the frequency f = 440 Hz. From this the is obtains as v = fl => l = v / f = around one meter. This is also the size of a typical door. So
sound diffracts well at a door and therefore we can hear sounds "around
the corner".
· If the
opening and the l are of very different
magnitudes, there will be little diffraction.
Example : visible light has a l = about 400 to 800 nm
(nanometers), much smaller than the door. Therefore we can not see around a
corner. To diffract light, we need a much smaller opening.
Note : Diffraction may also happen when a wave reaches an
obstacle
- for example waves on the surface of water hitting a tree or plant. Then new
waves are sent out in all directions from this obstacle. A log floating in the
water diffracts the waves if its length if of the same magnitude as the l of the waves.
Exercise:
Draw the wavefronts when planar water waves hit a) a point obstacle, like a
reed or pole in the water b) an obstacle of the same size as the wavelength,
like a log floating in the water
4.8. Superposition and interference
in two dimensions - Young's experiment
Superposition and interference -
review
Recall that if two waves are
affecting the same oscillating particle (or other oscillator) the resultant
wave will have the sum of the displacements of them. If the phase shift between
them is 0, l, 2l, 3l , ... the interference will be constructive and the resultant wave
strengthened.
Diffraction in two openings

w08a
· If a
wavefront has to pass two openings with a width similar to the l, these openings will act as new
sources (S1 and S2) of half-circle shaped new wavefronts
· let the
distance between the centers of the openings be d and the distance to place
where we can study what has happened D (if the wave is a light wave, this may
be a screen or a white paper)
· we study a
point on this screen such that the angle between the original direction of the
wave and the direction from S1 or S2 or a point in
between them is q. If d < < D (d is
much smaller than D) it makes little difference which we take.
· the phase
shift is the distance from S2 to X, which we call S2X
· from the
geometry of the situation it follows that S2X/d = sin q.
· we have
constructive interference if S2X = 0, l, 2l, 3l, ...nl
· so we get
bright spots on the paper if nl/d = sin q or
d sin q = n l [DB
p. 6]
where n = 0, 1, 2, .... (called
zeroth, first, second, ... order maxima)
Note:
· we get the
n = 1, 2, 3, .. maxima symmetrically on both sides of the n = 0 maximum
· if we have more
than two slits all with the same distance d between the centers of the
openings, the phase difference will be a whole number of l for them all and the same formula
will apply. Now the situation is much more sensitive to a change in q and therefore only a very precise
value of this angle will give constructive interference => the bright spot
is small

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· then number
of bright spots is limited since sin q cannot be more than
one, and solving for n gives n = d sin q/ l so the maximum n is the
whole number equal to or less than d / l
Another way of expressing the same
formula is to use the distance s between the bright spots on the screen and the
distance D from the grating to the screen:
s = lD / d [DB p. 6]

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4.9. Reflection in two dimensions
Reflection at a plane surface

w09a
As is explained below this picture,
it can be shown that at a plane surface, the
angle of incidence =
angle of reflection
where both angles are measured from
the normal to the surface (it is here also true that the angles to the
surface are the same).
The same can be illustrated using
either wavefronts or rays, and applies not only to light but to any
2-dimensional wave which reaches a surface it cannot penetrate:

w09b
Reflection at a curved surface
At a curved surface, we can select
a few points at the surface, draw the normal to the surface at these points,
and construct where the rays will be going after the reflection. The wavefronts
are as usual perpendicular to them.

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4.10. Refraction
Refraction = bending
Refraction is the phenomen that
light rays (and other waves) bend (are "broken") when they pass the
boundary surface between two media - for example air and water. This leads to
the phenomenon that an oar sticking down in the water appears to be bent. Allt
this can also be explained using Huygen's principle for a plane wavefront
reaching the boundary between the media
1 and 2.

w10a
The angle of incidence q1 or i and angle of
refraction q2 or r are measured from the normal
to the boundary surface.
Snell's law

w10b
In this picture, the original
wavefront is the line AX and from it wavelets are spreading in half-circles.
· from the
point A the half-circle has the radius AY
· from the
point X the half-circle has the radius XB
A new wavefront is formed along the line BY.
From the geometry and trigonometry of the siutation we get, using the symbols v1
and v2 instead of c1 and c2 for the speeds of
the wave in the media 1 and 2 (Snell's law):
sin Q1 / sin Q2 = v1 / v2 [DB
p. 6]
Refractive index
Since the speed of light in
vacuum and, approximately, in air is the constant c = 300 000 000 ms-1
it may be convenient to define the refractive index n for a material
using v = the speed of light in the material as :
n = c / v [DB p. 6]
For light traveling between two
materials 1 and 2 we then have:
· n1
= c/v1 => v1 = c/n1 and n2 = c/v2
=> v2 = c/n2
· inserting
in Snells law gives:
· sin Q1 / sin Q2 = (c/n1) /
(c/n2) which cancelling c gives
· sin Q1 / sin Q2 = (1/n1) /
(1/n2) which is
· sin Q1 / sin Q2 = n2 / n1 and crosswise multiplication gives us :
n1 sin Q1
= n2 sin Q2 [DB p. 6]
Refractive indices for som
materials:
Air 1.0003 (use 1 unless otherwise stated)
Water 1.33
Glass 1.5 to 1.6
Diamond 2.4